![]() While the talking bracelet does have a practical role to play in combat - by alerting you to attacks that are about to take you unawares or highlighting what direction an unseen foe is coming at you - more often than not it says one liners that don't contribute much at all. The only downside to combat so far is Cuff, who has a habit of commenting on my moves, with some lines repeated here and there. On normal difficulty, beating the Tanta is no small feat, but along with an easier setting to take it down to, there is a sense that hopefully more time and practise with the spells would make it more forgiving. ![]() With three different stages, the fight gets progressively harder and my dodging skills are put to the test once again. Having made my way through a castle area filled with enemies, I have a finite amount of healing potions when I go up against Tanta Sila, one of the major villains in the world of Forspoken, and my second boss battle of the session. With some of the development team having previously worked on Final Fantasy 15, the cadence of the boss battle feels familiar, with the spells lending it a different spin.īy the time I reach chapter 5, there's a noticeable difficulty spike that I struggle to get to grips with. Using magical parkour to dodge out of the way, the battle feels very much like it's putting my dodging skills to the test more than anything else - with me continuously trying to get out of the line of fire until the large beast pauses so I can send out more bursts of magic at the weak spot on its belly. Compared to the bear-like creatures I've faced previously, this fight feels fast and chaotic, but I relish the chance to fire out punchy spells against the giant fire-breathing foe. After my quick escape, I'm soon thrown into a boss battle against a big dragon. While it serves as your way of exploring the landscape, magic parkour also comes into play in combat. ![]() It gives the skill an extra oomph as I make my way over a ruin, and I'm left with a desire to discover how other additional actions may elevate the skill and affect the feel of using it overall as you advance through the game. But a little further along the way, I unlock a leap which helps me kick off a wall to climb higher. At this early stage, I'm not immediately as invested in the means of traversal as I am in combat in terms of how it handles. ![]()
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